However, Phase Three is a troublesome outing. Morrison brings home the terrible cost of this, and having been so acerbic about old British comic characters he restores the dignity to some. It means Zenith and assorted others having to wipe out infested worlds. As hinted at in Phase Two, a threat is simultaneously targeting all realities, the Lloigor, Lovecraftian-style monsters determined to eradicate all life, but their preferred method is via possession of superheroes. The beauty of alternate Earths is that Maximan, who died in Phase One, is now available again, but in a more disassociated form as spotlighted in a great rambling chapter. However, via Zenith’s comments Morrison seems to have contempt for most of his childhood comic reading, although he also includes an alternative Zenith for a minimum of balance. Early on Zenith meets a blissed out Robot Archie, and the sample of Steve Yeowell’s art shows Zenith’s reaction to some others. The idea had previously seen service in Captain Britain, but Morrison twisted the idea to include recognisable characters from other British comics. Grant Morrison opens Zenith Phase Three with the terrifying fate of a couple of characters who’ll be familiar to any British kid who read comics in the 1960s and 1970s, and along the way introduces the Multiversity concept he’d bring to DC twenty years later.
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